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How to use macromedia flash mx 2004
How to use macromedia flash mx 2004









how to use macromedia flash mx 2004
  1. #How to use macromedia flash mx 2004 how to
  2. #How to use macromedia flash mx 2004 movie
how to use macromedia flash mx 2004

Notice that the attachSound method is very similar to the attachMovie method of the MovieClip object. The second line attaches a specific sound-”laser_fire”-from the library to the laserSound object. We can then use “laserSound” to access the properties and methods of the Sound object. The first line simply creates a new Sound object called “laserSound”.

#How to use macromedia flash mx 2004 movie

With the laser movie clip selected inside it, add the following onClipEvent(load) event handler, above the onClipEvent(enterFrame) handler: Next, we need to create a new Sound object and attach the sound to it.You’re doing the same thing you did when attaching a movie clip-giving the sound an identifier you can use to attach the sound in the movie. Right-click on the sound, select Linkage, and, in the Linkage dialog, give the sound a unique linkage ID.If necessary, import the sound you’re going to use to the library.

#How to use macromedia flash mx 2004 how to

To give you a simple idea of how to use the Sound object, we’ll load a laser sound into our laser movie clip, so whenever the user fires the gun, it makes a shot-like sound: Like any object, it has built-in methods that you can use for loading a sound, removing the sound when it’s no longer needed, applying sound transforms, and controlling the volume and offset of sound output (panning). If you’ve ever added sound to frames in a movie, you probably know that you can use them to control playback you can’t do that using the Sound object, but the Sound object does provide some advantages.











How to use macromedia flash mx 2004